In recent years, LLMs have shown significant improvements in their overall performance. When they first became mainstream a couple of years before, they were already impressive with their seemingly human-like conversation abilities, but their reasoning always lacked. They were able to describe any sorting algorithm in the style of your favorite author; on the other hand, they weren't able to consistently perform addition. However, they improved significantly, and it's more and more difficult to find examples where they fail to reason. This created the belief that with enough scaling, LLMs will be able to learn general reasoning.
To help introduce this system to players, an early game quest objective requires players to dismantle a specific item, the “Aspect of Dismantling”. This quest objective is configured using the conditional language like this:
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But different callers need different validation rules. A MOV DS, AX needs to reject call gates but accept data segments. A CALL FAR needs to accept call gates and code segments. How can one shared subroutine perform different validation?